Wir öffnen das Testprogram und erzeugen fünf 
FloatAnimatoren, sowie ein AnimatorSet.
    
    
        LinearAnimator LinearAnimator1 = new LinearAnimator();
        LinearAnimator LinearAnimator2 = new LinearAnimator();
        LinearAnimator LinearAnimator3 = new LinearAnimator();
        LinearAnimator LinearAnimator4 = new LinearAnimator();
        LinearAnimator LinearAnimator5 = new LinearAnimator();
        AnimatorSet AnimatorSet = new AnimatorSet();
    
    
    Wir initialisieren im Createabschnitt
    
    protected override void OnCreated()
        {
            base.OnCreated();
            Cone.Material = Materials.Gold;
            AnimatorSet.Device = this;
            LinearAnimator1.Device = this;
            LinearAnimator2.Device = this;
            LinearAnimator3.Device = this;
            LinearAnimator4.Device = this;
            LinearAnimator5.Device = this;
            Sphere1.CompileEnable = false;
            AnimatorSet.ChildAnimations.Add(LinearAnimator1);
            LinearAnimator1.FromValue = new xyz(8, 0, 0);
            LinearAnimator1.ToValue = new xyz(8, 8, 0);
            LinearAnimator1.Animate += LinearAnimator_Animate;
            AnimatorSet.ChildAnimations.Add(LinearAnimator2);
            LinearAnimator2.Device = this;
            LinearAnimator2.FromValue = new xyz(8, 8, 0);
            LinearAnimator2.ToValue = new xyz(-8, 8, 0);
            LinearAnimator2.Animate += LinearAnimator_Animate;
            AnimatorSet.ChildAnimations.Add(LinearAnimator3);
            LinearAnimator3.Device = this;
            LinearAnimator3.FromValue = new xyz(-8, 8, 0);
            LinearAnimator3.ToValue = new xyz(-8, -8, 0);
            LinearAnimator3.Animate += LinearAnimator_Animate;
            AnimatorSet.ChildAnimations.Add(LinearAnimator4);
            LinearAnimator4.Device = this;
            LinearAnimator4.FromValue = new xyz(-8, -8, 0);
            LinearAnimator4.ToValue = new xyz(8, -8, 0);
            LinearAnimator4.Animate += LinearAnimator_Animate;
            AnimatorSet.ChildAnimations.Add(LinearAnimator5);
            LinearAnimator5.Device = this;
            LinearAnimator5.FromValue = new xyz(8, -8, 0);
            LinearAnimator5.ToValue = new xyz(8,0, 0);
            LinearAnimator5.Animate += LinearAnimator_Animate;
            AnimatorSet.Start();
        }
    
    ´
    Dazu müssen wir das Event 
LinearAnimator_Animate definieren
    
   private void LinearAnimator_Animate(object sender, System.EventArgs e)
        {
            Sphere1.Center = (sender as LinearAnimator).Value;
        }
    
    
 Hier der Code