using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Drawing3d;
using Drawing3d.Math;
using Drawing3d.Devices;
namespace Transformations_3D
{
public partial class Form1 : Form
{
// Creates a OpenGlEngine Device
public OpenGlDevice Device = new OpenGlDevice();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
Device.Navigate = NavigateKind.ZoomRotateTrans;
// Set the current form as control of the device
Device.WinControl = this;
// Adds a paintingmethod to drawing into the form
Device.OnPaint += new EventHandler(Device_OnPaint);
}
void Device_OnPaint(object sender, EventArgs e)
{
Tools.drawBoxAt(Device, new xyz(-2, -2, 0), new xyz(2, 2, 2));
Tools.drawBoxAt(Device, new xyz(-2, 2, 0), new xyz(2, 2, 2));
Tools.drawBoxAt(Device, new xyz(2, 2, 0), new xyz(2, 2, 2));
Tools.drawBoxAt(Device, new xyz(2, -2, 0), new xyz(2, 2, 2));
}
}
}