using System.ComponentModel;
using System.Data;
using System.Windows.Forms;
using Drawing3d;
using Drawing3d.Math;
using Drawing3d.Devices;
namespace Drawing3DApplication1
{
public partial class Form1 : Form
{
// Create a OpenGlEngine Device
public OpenGlDevice Device = new OpenGlDevice();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
// Set the current form as control of the device
Device.WinControl = this;
// Adds a paintingmethod to drawing into the form
Device.OnPaint += new EventHandler(Device_OnPaint);
}
void Device_OnPaint(object sender, EventArgs e)
{
Device.drawSphere(new xyz(0, 0, 0), 3);
// Fill in the drawing3d paintmethods for example "Device.drawLine(new xyz(0,0,0),new xyz(5,1,3));"
// or a method from Tools like Tools.drawBox(Device,new xyz(4,3,1));
}
}
}